On foot, or Stiletto, Nelson, Socialite, Voxel, Reaper, Status Quo, The Job, Mag Misty Lane, Tidal Spring (Day: 15%, Night: 15%).Factories on foot (Day: 20%, Night: 20%).Rollerskaters do not spawn in the Barrio District. Docks & Warehouses (Day: 80%, Night: 20%).Misty Lane, Tidal Spring (Day: 20%, Night: 30%).Docks & Warehouses (Day: 10%, Night: 10%).Italics indicate where the game says they spawn.Wong and his Translator in Lost In Translation cutscene. Killing each target rewards Cash and Respect, and completing each list unlocks rewards.ĭeb: " Don't ask questions, just come with me." If they are killed with the wrong weapon while added to the HUD, there is no failure message, but marker stays on their dead body until they despawn. The hitman marker does not appear unless they are added to the HUD, but they can be killed without adding them to the HUD, so long as the specified weapon is used. If added to the HUD, the targets are highlighted in any location, not just the specified area. There are 4 in-game locations which incorrect, as those characters never spawn there. The in-game locations are only a guide, the targets may spawn anywhere those characters normally spawn. In Saints Row, targets are randomly spawning Civilians who must be killed with a certain weapon. For each person killed you earn cash and respect. Saints Row Find and take out the individuals listed on the hit list. Like Chop Shop, Hitman is a passive activity that can be played at any time. I might put up a guide later for adding extra audio banks for the extra files, but I'm too busy to do so right now.After getting the list of Hitman targets from the client, the list is added to the Activities menu, and can be accessed at any time and added to the HUD. The packer will warn you if this happens. * If your audio bank file ends up being larger than 128MB, odds are some songs will not work. (Or I forgot to mention something in this guide.) Please provide feedback if you can get it to work. If nothing plays, it means you messed something up. Make sure you make a backup copy of the original soundboot.vpp_pc somewhere.Īnd you're done! Launch the game and enjoy your tunes! You can test out your new songs using the mixtape feature, but note that the previews will be of the old songs, but listening on the radio in-game, you should hear your new ones. Place this new file into /steamapps/common/saints row the third/packfiles/pc/cache.
#How to whistle in saints row 3 pc plus
"path\to\tools\bin_sr3\" "C:\soundboot.vpp_pc" "C:/path/to/folder/"Replace the first one where you want the new soundboot.vpp_pc to be (make sure it is named soundboot.vpp_pc) and the second one to the folder you placed your extracted the original soundboot.vpp_pc, plus your replaced file. Copy that file to a new folder you will work in, and extract the audio files and metadata from the archive: Make sure it has "_media" in it, or else the next step won't work.ģ. The filename should be in the format "radio_*_media.bnk_pc". Where you extracted sounds_common.vpp_pc, find the media file for your radio station you wish to edit.
Soundboot.vpp_pc must be extracted to its own folder, but I recommend you extract them all to separate folders so you don't get confused later on.Ģ. All files should be in /steamapps/common/saints row the third/packfiles/pc/cache: Use gibbed's tools to extract the following files from your SR3 install. * NOTE: I have also attached the bnk_tools and SR3_Audiotools archives to this post as well in case the above links are down.
when installing, uncheck the SDK option, because we don't need it and it adds an extra 600MB to your install. bnk_pc_extractor and bnk_pc_packer, get those here:.Here's a very quick and very rough step-by-step guide to place your own music in Saints Row: The Third. Custom Songs, Saints Row, and You: A Primer